Character Illustration Tutorial - Gelatinous Ooze
Overview
This video showcases the full length process, start to finish, of how I develop character illustrations for clients in the games industry. In the 8 hours of video content I answer questions submitted by artists about reference gathering, studying, drawing, painting, color and light, rendering, career development, and working in the games industry. I believe that I share information that can be worthwhile to all artists, whether you are a hobbyist or career-driven, traditional artist or digital artist, I do my best to dive into topics that can be worthwhile to anyone.
What You'll Learn:
- How to generate ideas for character concepts
- How to study and learn efficiently and effectively
- Why drawing is one of, if not the most, important fundamental of art
- How to improve your ability to perceive color and light
- How to paint a silly slimey boy
Content Includes:
- 8+ hour process video with commentary (divided into chapters)
- Final PSD file
- Photoshop Brushes
About Me
Hi! My name is Forrest Imel, I'm an illustrator and concept artist that has been working in the games industry for 10+ years. Currently, I'm a senior concept artist working at Blizzard Entertainment, but in the past I've worked for many clients including Riot Games, Wizards of the Coast, Valve, Disney, Google, and more.
I am also a self-taught artist. I didn't have any traditional schooling and was brought up primarily on online art forums and learning from peers and books. Art school and education can be expensive, and a lot of the times the information taught can be out dated. I want to offer high quality, more affordable alternatives to those who might be interested in art as a hobby or potentially as a career.
Feel free to follow me on various social media platforms to check in on art updates and new content I'm creating:
Full length, real time process video of how I paint character illustrations for clients in the games industry.